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9:12:34
Shinmera
they're a bit simpler now, and there's a convenient function to load an abstract keymap description.
9:13:06
Colleen
github.com/Shinmera/kandria... Website (HTML), Title: kandria/keymap.lisp at master · Shinmera/kandria · GitHub
9:13:32
Shinmera
This should be editable by users, but ideally there'll also be an in-game editor that can emit this kind of map.
9:24:06
selwyn
huh. by a coincidence, i just read that 'god emperor of dune' was nearly finished before 'dune' was started, which is to say that the original 'dune' was written with an (eventual) ending in mind
10:43:50
mood
SAL9000: The section key is the key left of 1, above TAB. On US keyboards it's for ` and ~, but on QWERTZ it's for ° and § (the section sign)
10:44:42
SAL9000
I've used those keyboards but I started on US so I still think of it as the tilde key
10:47:50
SAL9000
Might be worth tossing a comment on that line, especially if that file is intended to be edited by end-users
10:54:34
Shinmera
SAL9000: the sad truth is that the symbol used for that is not standardised across backends (or even keyboards!!)
10:55:00
Shinmera
I think GLFW does not output section for the 'top left key' on macbooks for instance.
10:56:25
Shinmera
There's a todo in trial to standardise the symbols to be the same across backends, but honestly that's about the lowest priority thing
11:42:18
Shinmera
It occurs to me that everything "fun" in computing is not due to an inherent computing property, but rather human factors.