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Tuesday, 24th of March 2020, 0:14:19 UTC
9:42:32
selwyn
the new openvr sdk has fixed a big issue with slow frame rates, glad i didn't have to fix that one myself
9:43:05
selwyn
if you have the time, i could use some tips on alloy
9:44:27
selwyn
i would like to render something - any example will do - to an opengl texture, which can then be displayed as a VR overlay
9:45:08
selwyn
i guess i need the opengl renderer - but https://github.com/Shirakumo/alloy/blob/master/renderers/opengl/protocol.lisp is only a skeleton?
9:45:09
Colleen
github.com/Shirakumo/alloy/... Website (HTML), Title: alloy/protocol.lisp at master · Shirakumo/alloy · GitHub
9:45:26
Shinmera
you want trial-alloy
9:45:40
Shinmera
https://github.com/Shirakumo/trial/tree/master/alloy
9:45:41
Colleen
github.com/Shirakumo/trial/... Website (HTML), Title: trial/alloy at master · Shirakumo/trial · GitHub
9:46:20
Shinmera
trial-alloy:ui is a standard entity, so render it to a texture like you would any other entity.
9:47:17
selwyn
that's really handy, thanks very much
10:08:06
selwyn
hm, so i will add another render pass
11:08:14
selwyn
halfway there. i'm getting complaints that there is no applicable method for #'trial:render when i enter a trial-alloy:ui into the scene
11:13:12
Shinmera
https://github.com/Shirakumo/trial/blob/master/alloy/workbench.lisp
Tuesday, 24th of March 2020, 12:14:19 UTC