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10:59:41
Shinmera
Okey, time to try and get steamworks working again.
10:59:51
Shinmera
setup already fails, which is great.
11:05:08
Shinmera
no idea what the fuck's happening
11:12:34
Shinmera
So it's crawling callbacks, which require a reference to a callback, uh, base
11:12:40
Shinmera
but none of the base constants are being read out
11:13:59
Shinmera
I think they changed the way the sdk is written
11:17:23
Shinmera
Hmm, and a new callback with an unusual const name, yay
11:25:28
Shinmera
Uggh, so much to fix up for this new SDK version, fucking hell.
11:39:03
Shinmera
And somehow I'm getting memory faults during bindgen, what the hell
11:51:57
Shinmera
hmmm, somehow things stopped being callresults?
12:02:29
Shinmera
I think they completely changed the structure of the json
13:28:56
Shinmera
font-discovery init crashes on windows, but ONLY when deployed
13:54:06
Shinmera
And now the engine launches but just exits without saying anything once the scene has been set up
13:55:06
Shinmera
note it works fine from Slime
14:03:00
Shinmera
and now I'm getting MMAP failures
14:03:05
Shinmera
oh my gooooooooooooooooooooooood
14:03:11
Shinmera
why is literally everything breaking
14:24:50
Shinmera
okey, so font-discovery init returns E_NOINTERFACE???
14:36:09
Shinmera
are the IIDs somehow getting fucked up during dumping?
15:19:24
Shinmera
Yeah looks like that's the case. What the hell.
15:37:53
Shinmera
Workaround implemented (lazy construction)
15:51:46
Shinmera
okey, back to steamworks (oh boy)
16:05:15
selwyn
:/ i am doing some cffi stuff with openvr it's tiring
16:06:04
Shinmera
fucking hell steam's json is inconsistent
16:06:09
Shinmera
some things use _t, others don't
16:06:16
Shinmera
sometimes the _t is a typedef other types a struct
16:06:24
Shinmera
sometimes they use struct foo, other times not.
16:39:57
Shinmera
finally got it to compile at least, jesus.
16:41:48
Shinmera
and they decided to introduce /more/ functions with structs-by-value, yay.
16:53:45
selwyn
it's similar in openvr wrt. _t
17:19:49
Shinmera
steam's api is a gigantic mess
17:20:01
Shinmera
search the logs here if you want to find me going crazy back when I was working on it
17:44:07
selwyn
no need, i am going crazy now :)
18:06:43
Shinmera
I'll probably be going crazy some more tomorrow trying to get it to actually run again.
18:07:06
Shinmera
Also hoping the steam developer registration process is gonna be fast enough to get accepted before the deadline of the grant proposal
18:07:19
Shinmera
so that I can give them a steam key, and sneakily update it until they get to actually try it.