18:40:51|3b|Shinmera: for small text, i think the usual solution is manual supersampling in shader. No idea on the bleeding stuff, though looks fixed already based on that tweet?
18:41:31Shinmerait's not, I'm just not drawing a rect that's too big
18:41:56|3b|generating all glyphs shouldn't be too hard, though need to work out some details
18:41:59ShinmeraI wonder if the bleeding is just a side-effect of some render pass in the game.
18:42:41|3b|which part of that screenshot is wrong?
18:43:01Shinmerathe part where it goes beyond the window frame
18:43:16Shinmerathe weird shit that's bleeding into the background
18:43:41|3b|so the background outside the gray box should be solid?
18:43:59Shinmeranot quite solid, but a subtle enough gradient to appear solid