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9:18:17
Shinmera
|3b|: One option I would enjoy having is to generate all glyphs present in the font
9:26:05
Shinmera
I guess the primary reason is now people have so much ram you can just ship higher res
14:42:07
Shinmera
|3b|: With the stencil buffer clipping technique I get really bizarre bleeding effects: https://filebox.tymoon.eu//file/TVRnek1BPT0=
15:11:55
isoraqathedh
https://github.com/isoraqathedh/mkvid/issues/1#issuecomment-559980228 Okay I've added some comments and reproduce steps.
15:11:55
Colleen
github.com/isoraqathedh/mkv... Website (HTML), Title: Instantiation of custom change · Issue #1 · isoraqathedh/mkvid · GitHub
16:17:19
Shinmera
isoraqathedh: No, like, I don't understand what kind of change you'd like to create. What is it that you want to happen.
16:18:32
isoraqathedh
I want to make a change that can move an actor using a specified director without knowing where the original is, e.g. move something by (vec 100 100).
16:22:39
isoraqathedh
Well it would be nice if I can do 0 1 ((:group >) (increase position :by (vec 100 100) :for 1)).
16:24:39
isoraqathedh
In that case my tack was to somehow change out the + so that it will call a function of my choice (in this case, v+).
16:26:51
Shinmera
well just subclass the increase-accessor-tween (or some other combination of constant-tween) and override the tween-value method.
16:37:51
isoraqathedh
I guess if I also want easing (`constant-tween` doesn't seem to do easing) then I can put it in the tween-value as well.
16:40:30
Shinmera
the main point of the constant tween is that it acquires the initial value when it is first invoked.
16:41:32
isoraqathedh
Well I've been unfortunately reaching in the package and accessing private symbols a whole lot, so uh-oh.
16:41:51
isoraqathedh
(Okay, "a whole lot" means just from, tween-value, and ease-func, but oh well.)
16:48:11
isoraqathedh
Yeah, I have been mislead by the name "constant-tween" methinks. I don't really quite see where constant fits in to all that.
16:54:46
Shinmera
I think the idea was that it performs a change by a constant value every tick or something
18:40:51
|3b|
Shinmera: for small text, i think the usual solution is manual supersampling in shader. No idea on the bleeding stuff, though looks fixed already based on that tweet?
18:50:46
Shinmera
for whatever reason the UI was being drawn on other passes I had going in the game to compute shadows and lighting