Search
8:59:24
Shinmera
MSDF gets pretty crusty sometimes. https://filebox.tymoon.eu//file/TVRneU9BPT0=
8:59:24
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
8:59:30
Shinmera
not sure if that's just my shader being bad though
9:03:10
Shinmera
looks like mag-filter should be linear
9:04:56
Shinmera
Much better. https://filebox.tymoon.eu//file/TVRneU9RPT0=
9:04:56
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
9:12:02
Shinmera
https://pbs.twimg.com/media/EKnB1SQWkAAqmWw?format=png&name=large
9:12:02
Colleen
pbs.twimg.com/media/EKnB1SQ... Image (PNG)
9:12:13
Shinmera
very crusty on low sizes but what are ya gonna do
9:18:17
Shinmera
|3b|: One option I would enjoy having is to generate all glyphs present in the font
9:22:45
Shinmera
I wonder why GPUs have not adapted better magnification filters than linear
9:26:05
Shinmera
I guess the primary reason is now people have so much ram you can just ship higher res
13:52:50
Shinmera
The fucking silliest thing is holding me back right now
13:53:06
Shinmera
I can't figure out a good way to display a tile in my game editor UI
13:53:16
Shinmera
as in, I have a tileset texture and I'd like to show a region from that
13:53:29
Shinmera
the Alloy primitives don't have a way of showing a sub-region of a texture
13:53:43
Shinmera
and I can't invoke Trial's rendering stuff as that's bound to render passes
13:54:03
Shinmera
I suppose I need to allow selecting a region of an image or something.
14:42:07
Shinmera
|3b|: With the stencil buffer clipping technique I get really bizarre bleeding effects: https://filebox.tymoon.eu//file/TVRnek1BPT0=
14:42:07
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
15:11:55
isoraqathedh
https://github.com/isoraqathedh/mkvid/issues/1#issuecomment-559980228 Okay I've added some comments and reproduce steps.
15:11:55
Colleen
github.com/isoraqathedh/mkv... Website (HTML), Title: Instantiation of custom change · Issue #1 · isoraqathedh/mkvid · GitHub