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15:14:17
Shinmera
Another Alloy problem I still don't know how to deal with is resource deallocation
15:14:33
Shinmera
right now we have the explicit REGISTER and ALLOCATE calls to deal with the allocation
15:14:38
Shinmera
but deallocation is "magic"
15:15:55
Shinmera
Finalizers are the obvious answer but they're plagued with issues
17:42:44
selwyn
do you have any plans for the shader pipeline or how shaders are handled in trial?
17:43:44
selwyn
e.g. the shaders i have seen are done in glsl - are you tempted to use a lispy DSL for example
17:45:19
Shinmera
I'm not particularly tempted.
17:45:43
Shinmera
Varjo is cool and all but I don't need everything to have Lisp syntax. So far I have not needed it.