12:17:17selwyni have two different trial:render-passes in the same scene, which naturally have different framebuffers yet the attachments of these framebuffers are identical
12:18:06selwynthis seems very strange and is not desirable for my use case. is this expected behaviour? or have i misunderstood or misconfigured something
12:18:42Shinmeratextures will be shared if there are no use conflicts.
12:19:00Shinmerameaning, as I said, you'll want a pass that takes these two passes as inputs.
12:24:30selwynhow can i make a render pass which takes the others as inputs?
12:25:10Shinmerayou use :port-type input in the class definition, and then use connect in your scene construction to connect the ports together
12:26:38Shinmeraso for instance the full demo used at ELS used something like this https://github.com/Shirakumo/trial/blob/9b3e2083273227be724efb5290635de1b0729710/workbench.lisp#L185