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6:55:19
Shinmera
I feel like I might to revise the Simple API to be changed such that the draw functions first return an object representing the shape to be drawn, and then you can call render on those.
6:55:35
Shinmera
Would still allow immediate stuff be just rendering and discarding, but it would also allow caching things.
7:13:01
Shinmera
Currently they look like this (animated, too!) which is, uh, very interesting. https://filebox.tymoon.eu//file/TVRnd05nPT0=
7:46:09
Shinmera
The current transform matrix I pass along to the shaders is the full MVP matrix (there's no distinction in Alloy)
7:46:43
Shinmera
So the only choice I have is to pass in a projection scaling vector to scale the normal by
8:54:25
Shinmera
anyone know a fast way of determining the minimal delta to push an AABB inside another
13:21:29
scymtym
Shinmera: i worked on the traits idea a bit: https://techfak.de/~jmoringe/traits-idea.html . i think what is shown would work without runtime overhead compared to regular generic function dispatch but i suspect an SBCL bug causes additional COMPUTE-APPLICABLE-METHOD calls
13:21:29
Colleen
www.uni-bielefeld.de/techni... Website (HTML), Title: Universität Bielefeld: Technischen Fakultät
13:42:55
Shinmera
scymtym: Though I have to wonder if there's a (maybe implementation-dependatn) solution that would allow attaching actual type information to instances.
13:47:27
Shinmera
I'm mostly thinking of the Scala traits, where you decide what traits to combine at instantiation