14:59:02selwyni wonder if vulkan's focus on pipelines and lack of emphasis on global state (compared to opengl) make it quite suitable for incorporation into a clos-y data flow framework?
14:59:15selwyni.e. something akin to the shader pipeline in trial
15:05:08selwyni do not have the time for it right now, but i was wondering if you can point me in the direction of how to get a PBR demo in trial
15:05:50ShinmeraThe first step is getting a PBR-ready model. Then getting a fork of classimp with support for the latest version of the library