22:19:10|3b|nice to have it live (if anything on it animates or reflects world state) while you are approaching, even if you can't interact directly
22:20:28|3b|though now that i think about it, it might be nice to have some for 3d for game interface UIs
22:21:38|3b|seems like borderlands games had some angled menus, wonder if they just rendered to a FBO and mapped that at an angle, or rasterized it directly
22:21:52|3b|or faked the angle by doing 2d transforms to the contents
22:22:10Shinmeraprobably the former. Benefits of direct rasters are only really visible at high skews and then it's not really good for the user anyway.