12:57:57|3b|then there are fun cases like distinguishing whether you want resolution-dependent absolute units or not :p
12:58:04|3b| mostly for extreme cases like huge cheap TVs, where for example displaying a pdf at "100%" would give you 10 pixels
12:58:56|3b|(but you still want 'real' units, for example a ruler app or something)
13:01:09|3b|and the in-between case like browsers where you scale things a bit to get nice ratio of pixel scaling, but keep units internally consistent
13:01:57|3b|so 1 inch might be 1.1 in, but is always X 'pixels', and 1 'pixel' is ideally 1 or 2 or 3 or whatever display pixels
14:19:15Shinmera|3b|: My thoughts on that stuff are as follows:
14:20:04Shinmerapixel units are just integers and are always just directly pixels as interpreted by the underlying backend/OS
14:20:43Shinmeraother units are scaled according to a global scale factor, and other relative properties.
14:21:20Shinmerapixel units can be translated to device units by a configured ppcm variable.
14:23:14ShinmeraSo if you want your UI to be scalable at all, you just don't use pixel units in your layout specs