6:09:43Shinmera|3b|: Pretty sure it'd just need fast access to glyph, kerning, and ligature lookup.
6:13:03|3b|yeah, i guess it sort of depends on whether there are going to be more font metadata libs or more text layout libs when trying to decide where things belong from perspective of avoiding code duplication :p
6:13:40ShinmeraI'm assuming the former since a glyph renderer is likely going to need additional info as well.
6:13:54ShinmeraAs in, a glyph renderer can't get around parsing font files.
6:19:54|3b|same cube geometry as before but with lines primitive, all moving around and spinning
6:20:30|3b|so the lines are supposed to be rectangular in screen space, which doesn't match the world-space 3d transforms
6:20:40ShinmeraWell, I suppose here's where one of those problems comes in, namely that now your lines are "3D" rather than always facing the camera and thus completely flat.