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Wednesday, 22nd of August 2018, 12:54:21 UTC
13:38:17
Shinmera
Now I need a normalmap and a splatmap to render textures on this biznasty
13:51:23
Shinmera
Hmm actually I can compute the normals myself
14:20:50
Shinmera
There's some very weird clipping going on
14:26:06
Shinmera
A constant gap between levels that I can't explain
14:26:14
Shinmera
but it's only in one direction
14:28:54
Shinmera
Hrm nevermind the gap is from the elevation difference I'm pretty sure
14:28:59
Shinmera
I can't see anything if the terrain is flat
14:30:01
Shinmera
that's really fucking annoying
14:36:29
Shinmera
Yeah there's height offsets of around 0.00001 for a map with height ranges of around 0-16000
14:37:18
Shinmera
so that's an incredibly tiny amount, but due to the way things are rendered it causes flickering and other artefacts that are noticeable
15:33:13
Shinmera
Video of the culprit https://www.youtube.com/watch?v=Ds-Ict893zw
15:33:13
Colleen
www.youtube.com/watch?v=Ds-... Website (HTML), Title: tiny gaps cause shitty artefacts - YouTube
17:13:46
Shinmera
More progress https://www.youtube.com/watch?v=jv3SS_l6Q5I&feature=youtu.be
17:13:46
Colleen
www.youtube.com/watch?v=jv3... Website (HTML), Title: Geometry Clipmaps with Normals and Splatmaps - YouTube
19:50:44
mood
Shinmera: Progress is looking great!
20:48:58
Shinmera
Still don't have any idea on how to get the local height position
20:53:09
Shinmera
Well- I have ideas but none of them great
Thursday, 23rd of August 2018, 0:54:21 UTC