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Sunday, 17th of June 2018, 5:12:45 UTC
9:06:21
Shinmera
in GL 1.1 and such there was a gl_FragData that would be perfect for my use-case since it's an array that dynamically allows me to index into the appropriate output field
9:06:25
Shinmera
but that's been removed
9:06:35
Shinmera
and I don't see a way to specify output locations as an array
9:08:24
Shinmera
Hmm, I think I can use glDrawBuffers
9:10:42
Shinmera
Yep, okey, that works
10:46:44
Shinmera
I got it to the point where I can draw the update heightmap to the screen
10:47:00
Shinmera
but when I try to draw it into the texture array for the actual clipmap it just ends up garbage
10:59:16
Shinmera
Not knowing what the fuck is going on or how to even find out is the worst
11:12:45
Shinmera
it looks like, for whatever damn reason, it's just setting the entire level to a single color no matter what.
11:18:28
Shinmera
whywhywhywhywhywhywhywhy https://filebox.tymoon.eu//file/TVRVM01RPT0=
11:18:28
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
11:18:51
Shinmera
debugging this is fucking impossible
11:23:46
Shinmera
I'm setting the viewport to the framebuffer texture's size
11:23:51
Shinmera
I'm setting the correct draw buffers
11:24:01
Shinmera
I'm drawing a proper texture (drawing the texture itself shows it to be fine)
11:24:14
Shinmera
I'm drawing into sensible areas
11:24:26
Shinmera
So what the fuck could be going wrong still
14:26:12
Shinmera
I DID IT!!! https://www.youtube.com/watch?v=M8kZ9KEwDlE&feature=youtu.be
14:26:12
Colleen
www.youtube.com/watch?v=M8k... Website (HTML), Title: Geometry Clipmaps - YouTube
Sunday, 17th of June 2018, 17:12:45 UTC