15:09:17BaggersFor the most part I think thats the right way to go. People should be working in units that remove the need to think about pixel density. If you were making something professional you would also want to be able to specify pixels so you can satify the 'we need it pixel perfect' folks but I think theres less of them these days
15:10:50ShinmeraRight. I think especially in a game engine, where different resolutions are prevalent, allowing pixel-based stuff is.... eeeeh.
15:11:26ShinmeraSo right now for my layouting system I just allow specifying width and height as floats relative to the parent's dimension.
15:25:40ShinmeraIt's unwieldy to define stuff right now, but the layouting and clipping now works! Hoorah! https://filebox.tymoon.eu//file/TVRRd013PT0=