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15:45:08
mood
Shinmera: I like the sound of Surge, though I'm not sure if it's really a good name. I'll try to think of something myself
15:46:46
Shinmera
I've gone with "harmony" for now, though I can always rename if something better comes along
15:47:24
Shinmera
This one focusing more on flowchart-like things though where nodes have specific "ports" rather than just being arbitrarily connected.
15:50:51
Shinmera
I want to be able to conveniently represent audio processing segments, first and foremost.
15:52:00
Shinmera
But it's also something for the future since it can be used to represent decision trees and all that jazz that comes up when you write nonlinear stories.
15:54:15
Shinmera
There's like four "general graph" libraries in QL already: cl-graph, elgraph, "graph", and some other thing
15:54:34
Shinmera
graph I couldn't even find the origin of, elgraph is pretty much undocumented, and cl-graph is mostly undocumented.
15:55:19
Shinmera
But either way, I think my addition is justified since it focuses on a different form of "graph"
15:55:48
Shinmera
You could probably write it as an extension to cl-graph, but that would quickly get pretty messy, I expect.
15:58:13
Shinmera
darthmatch: ey yo, if you could just quickly check whether you pushed everything in libmixed, I'd appreciate that
16:12:48
gingerale
Shinmera: Is there a parser of some kind for CFFI in existance that would go through a header file and do the appropriate defcefun and defcenum etc for me?
16:16:07
Colleen
https://www.youtube.com/wat... Website (HTML), Title: Erik Ekholm - When All Lights Go Out (feat. Veronica Iliopoulou) - YouTube
16:16:36
Shinmera
gingerale: If you just want a C lib in CL, either write the bindings yourself or use a groveller. Writing a groveller yourself would be a tremendous waste of time.
16:20:44
gingerale
bgfx. I figured it'd make a nice practice since it's supposed to be rather FFI friendly.
16:23:52
Shinmera
about the size of the soloud api I guess. You can type the bindings out in a day for that, though it'll be very tedious
16:52:27
gingerale
If I have an enum, may I use it to define a field in a cstruct like (offset :uint16 :count :bgfx-attrib-count)?
16:54:39
gingerale
Hmm.. Can't see how to define a specific kind of a pointer. Need to look deeper into that
20:24:02
Shinmera
Baggers: https://www.twitch.tv/settings/channel make a tick at "Archive Broadcasts"
20:31:38
Shinmera
Baggers: finished the docs for cl-mixed, by the way. https://shirakumo.github.io/cl-mixed/
20:31:58
Shinmera
repo currently doesn't work though because I can't recompile the lib because darthmatch hasn't pushed some of the changes he made
20:32:41
Baggers
good job on the docs. Nice to know that when I need it you've already done the hard stuff :)
20:48:43
Colleen
https://www.youtube.com/wat... Website (HTML), Title: SIGGRAPH 2017 : Technical Papers Preview Trailer - YouTube
20:55:37
Shinmera
While I'm sharing stuff, this was also really impressive and cool: http://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic
20:55:38
Colleen
http://www.gdcvault.com/pla... Website (HTML), Title: GDC Vault - Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt'
20:56:14
Baggers
so many games to play, I should give myself some time. Coding has just been so much fun recently
20:57:01
Shinmera
Witcher 3 is incredibly impressive, both from an artistic and from a technical aspect.
21:01:49
Shinmera
Seeing stuff like https://youtu.be/75GNrhi2uM8?t=33m33s is astounding (don't worry, no spoilers around that timestamp)
21:01:51
Colleen
https://www.youtube.com/wat... Website (HTML), Title: The Witcher 3 - Pt. 31 | Blood and Wine - Pt. 1 - YouTube
21:04:06
Baggers
that is beautiful. I'm loving how huge draw distance is just everywhere in games now