11:32:59selwyni have thought about using kd-trees for some visual effects in trial and it hadn't occurred to me to (want to) integrate them into the scene graph
11:34:34selwynso i agree with your points made about the scene graph
11:34:39Shinmerakd-trees are not great for updates, so typically they're not used for games.
13:09:53selwyni'm trying to think of a way to represent lisp objects in virtual reality, that allows for editing the values bound to slots in those objects using the controllers
13:10:15selwynit has i think some overlap with alloy and i'm wondering whether i need to use mop stuff so i've been reading up on that