13:35:54ShinmeraArguably only 1. is a valid use case for the scene graph, and if used as such, I can apply a much better architecture to combine a scene graph with a shader pipeline
13:36:12Shinmera2. can also be achieved through custom slots (and is arguably better done that way)
13:36:39Shinmeraand 3. should be done with an out-of-band spatial query structure appropriate to the purpose at hand.
13:37:00ShinmeraAre there any other use-cases I'm missing?
14:24:58ShinmeraIn order to make it less plausible for anyone to accidentally do 3. I'm thinking of writing a spatial query structure library
14:36:41Shinmeraphoe: At some point you expressed interest in writing a lichat server in erlang/elixir