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6:41:12
Shinmera
for what value of playable?
10:30:32
Shinmera
I'd like to implement XPBD for Trial sometime.
12:29:02
selwyn
i would use something like that, but my immediate plan is to get physics up and running with cl-ode
12:29:24
selwyn
not sure if it's viable to mix the two
12:30:36
selwyn
i will try to run leaf this evening
12:30:52
Shinmera
Leaf is playable in the sense that you can run and jum and stuff, but there's no gameplay
12:31:40
Shinmera
The primary reason is the lack of a proper editor
12:34:02
Shinmera
there is one in there but it sucks
12:34:11
Shinmera
it's very painful to make anything in it
12:37:22
Shinmera
Tooling is a huge part of making a game, and why commercial engines like Unity are the way to go if you just want to make a game
12:38:50
selwyn
my first project will be a duelling game
12:39:01
selwyn
with minimal level design
12:39:40
selwyn
i'm hoping to not deal with animation too much either
12:40:48
selwyn
so antialiasing is very important in VR
12:41:05
Shinmera
there's post-processing AA techniques