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6:45:01
Shinmera
The popping was due to an optimisation where I tried to not refresh regions if they're already the same
6:45:21
Shinmera
but that didn't really calculate things properly
6:46:46
Shinmera
It's completely smooth now huzzah
6:47:28
Shinmera
Alright I'm off to the psychologist and after that, more gamedev stream
8:33:31
Shinmera
Video time: https://www.youtube.com/watch?v=_qAARn1nOSw&feature=youtu.be
8:33:32
Colleen
www.youtube.com/watch?v=_qA... Website (HTML), Title: Geometry Clipmaps - Smooth Updates - YouTube
10:10:18
Shinmera
Or maybe I won't stream, for some reason I really don't feel like it right now
12:00:20
Shinmera
Alright, got hole punching in
12:00:31
Shinmera
First time using geometry shaders -- neat
13:38:17
Shinmera
Now I need a normalmap and a splatmap to render textures on this biznasty
13:51:23
Shinmera
Hmm actually I can compute the normals myself
14:20:50
Shinmera
There's some very weird clipping going on
14:26:06
Shinmera
A constant gap between levels that I can't explain
14:26:14
Shinmera
but it's only in one direction
14:28:54
Shinmera
Hrm nevermind the gap is from the elevation difference I'm pretty sure
14:28:59
Shinmera
I can't see anything if the terrain is flat
14:30:01
Shinmera
that's really fucking annoying