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15:20:49
Shinmera
https://filebox.tymoon.eu//file/TVRVMk9BPT0=
15:20:49
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
16:29:10
Shinmera
https://filebox.tymoon.eu//file/TVRVMk9RPT0=
16:29:10
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
16:29:18
Shinmera
Using the massively simplified geometry as proposed in the blog entry now
16:29:23
Shinmera
though I'm still getting seams
16:30:08
Shinmera
The seams are always at the midpoints though, which is kind of what I expected to happen
16:30:29
Shinmera
so the maps line up perfectly in theory, if the subsampling didn't screw with me
16:34:51
Shinmera
or rather I think I'm sampling wrong since GL aligns pixel points at intervals between 0 and 1 rather than aligned to 0 and 1.
16:35:25
Shinmera
As in, an image of [R, G] is going to have 0 R 0.5 G 1, rather than R 0.5 G
17:26:20
Shinmera
https://filebox.tymoon.eu//file/TVRVM01BPT0=
17:26:20
Colleen
filebox.tymoon.eu//file/TVR... Image (PNG)
19:59:22
Shinmera
Generating clipmap tiles even for a relatively tiny map takes a while
19:59:57
Shinmera
Could probably be done faster if done in-lisp rather than repeatedly calling out to magick but whatever for now
20:01:05
Shinmera
The update code is gonna be a thing. Will have to think about i t.
20:30:41
Shinmera
Also considering buying WorldMachine
20:31:03
Shinmera
I can't paint terrains for shit and the basic version has a resolution limit at 512x512, which is ridiculous
20:31:42
Shinmera
120$ is kinda steep though
20:45:35
Shinmera
Also wish it supported higher resolution in pngs and other non-RAW formats by using more than just a grayscale channel
20:56:25
Shinmera
world creator is a bit steeper still, but looks a bit more comfortable to work with
20:59:01
Shinmera
darthmatch: Speaking of money, can you do the thing finally