16:15:31froggeyebrasca: if you want to add vulkan support I can see two ways of doing that
16:15:38froggeythe first is to pick a GPU, start writing a driver for it and work your way up from there to the vulkan api
16:15:54froggeysecond would be to implement the vulkan api on top of a software rasterizer, then you could avoid having to initally write a gpu driver. then once the whole thing is working in software you could write a gpu driver and get acceleration
0:23:42ebrascafroggey: Do whe have software rasterizer in mezzano?