16:29:58flip214trafaret1: look at the other COLLIDE methods. I guess world with world would return NIL
16:31:21flip214ah, a MOB "represents an object on the game map"
16:31:34flip214so eg. two asteroids colliding don't need any handling
16:31:38mfianoFor whoever is interested, Atlanta Functional Programming will be doing a live stream on Google Hangouts and YouTube in 1 hour, with special guest jackdaniel giving a talk on McCLIM
16:32:02flip214but a ship colliding with a powerup _does_ need handling.
16:32:41flip214the last parameter is _always_ a WORLD, so it wouldn't need the class specification at all... just a parameter that gets passed in as well
17:03:01mfianock_: You can join the Atlanta FUnctional Programming YouTube channel. Once jackdaniel joins the Hangouts link, we can give that URL if you want to take part in the voice discussion. But there is a limit, so we want to make sure he can join first.
17:03:29ck_mfiano: I'm okay with just listening, thanks
17:04:16jackdanielI've joined (webcam turned off, microphone too)
17:07:04mfianoAnyone else want to take part in the voice discussion, the Hangouts link is: https://hangouts.google.com/call/VVx7S8DV3kf2gR4TuGXwAEEE?no_rd