13:50:53jackdanielfittestbits: clx-fb sends an image via wire-protocol after drawing it in the memory – how does it work on mezzano port?
13:51:31jackdanielbecause there is an optimization possible if you can take a framebuffer to draw on it directly (no need to copy image and blit it after drawing)
13:52:25fittestbitsYeah, I'm blitting it to the framebuffer.
13:53:50jackdanielso is it possible to just pass the framebuffer to the renderer to draw directly?
13:54:01fittestbitsI'll look into that. Also, I think there are places where the common case can be optimized while still handling the general case in some of the clipping routines.
13:55:04jackdanielgo for it, I have (shamefully) a very unproductive period with my coding lately, I've failed to find the cause yet (maybe I'm just a very lazy person though)
13:55:43fittestbitsIt should be possible to pass the framebuffer. Mezzano may even use double buffering at the framebuffer level, it's been a while since I looked at it.
13:56:25jackdanielalright. in that case you should see a noticeable speedup when you do that (I think)