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13:22:06
ck_
right now, you have [path as mathematical line] -> [cl-vector] -> [boundary of path as sequence of line segments] -> [ here be dragons ] -> triangle soup
13:22:38
ck_
and the cl-vector part you want because of the way the paths can be joined and beveled and whatever the names for the frills are
13:24:08
loke
ck_: Yes. Splines will be needed too. Remmeber the end goal is to support all CLIM operations. We know cl-vectos is capable of this, since it's already used for the render backend.
13:25:14
loke
I mean, I can write an algorithm that does it the "hard way" but it'll be crappy and slow.
13:27:29
ck_
you'll find that is often the case, but if you look at the earlier papers, they're often a little simpler and don't hold back so much
13:27:48
ck_
it's a shame that the kind of technical report they had in the 70s or 80s are no longer the standard
13:28:47
ck_
I can put in an evening at the library for this, that should give us plenty of references to read through next weekend or something
13:28:58
loke
The paper I was reading had code for the general outline of the algorithm, but that function called a magic function that did the actual computation described in the paper, and there was no source code for that one(!)
13:30:03
loke
I wonder if I should take alook at the source for something like Cairo. Perhaps there are refences in the code for the algorithms used
13:30:11
ck_
how about "we can triangulate the two examples from earlier and have a visualization for the triangles" as a first milestone
13:30:39
ck_
you could, but I wonder whether they do a triangulation. Isn't cairo mostly rasterization?
13:34:27
scymtym
and no, i'm neither procrastinating nor distracting myself from finalizing the branch: https://techfak.de/~jmoringe/debugger-inspector.png
13:35:47
jackdaniel
I think we need to remove Latex documentation (if someone changes mind about the canonical one they could review it from git history)
14:08:19
ck_
okay let me see if the canonical book, which is Marc de Berg et al.: Computational Geometry, is available somewhere
17:25:48
pouar
ping jackdaniel I kinda missed the live stream, but if you do implement theming, can you make sure it is not limited to just Material Design, as I kinda find flat themes ugly
17:39:18
jackdaniel
pouar: thanks. theming is a matter of implementing a frame manager which /does the thing/, so adding material design won't limit other possibilities (it won't make them easier neither, maybe except that there will be an example of how to do that)
18:23:18
ck_
jackdaniel: could you link me to your winding number test please? We will probably want that for polygon simplification
19:28:43
ck_
the url in the comment to region-c-p-p mentions a speedup figure I just read in that book it referenced ;)
19:36:55
jackdaniel
I saw this photo and I've found it very funny, there is nothing deep in this remark really https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Ftse3.mm.bing.net%2Fth%3Fid%3DOIP.fM_mB_WnSYBssfbec_ZCcQHaIw%26pid%3DApi&f=1