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11:20:55
jackdaniel
scymtym: I might have asked that previously, but what do you use to record screen?
11:30:07
scymtym
jackdaniel: my solution is simple but very limited. i use a program called recordmydesktop (included in Debian) which i call like recordmydesktop --no-sound -x 1600 -y 32 --width 800 --height 600 -o s-expression-syntax.ogv
11:32:30
scymtym
i don't. it outputs ogg vorbis (with theora, i assume), which seems to just work everywhere
11:35:30
jackdaniel
I can think of one reason: embedding in blog post without embedding a video (although animated gif is conceptually a video, it is often handled as picture)
12:04:49
jackdaniel
dim: I have only a handful of minor remarks (see diff here: http://ix.io/1uA4) mostly comments
12:05:45
jackdaniel
you didn't incoroporate anything what would be counter-intuitive to my CLIM understanding
12:09:43
scymtym
seems like a nice demo/example (if dim wants to contribute it). is the name a problem? legally, i mean
12:24:30
dim
about unicode instead of hand drawn sprites, it's on purpose for this game, I think for discovering programming and making nice visuals unicode is awesome
12:25:22
dim
you could make a chess board just in unicode, no need to learn graphics programming at all, no need to open a third party tool to handle drawing and learn pixels and vectorial designs and things, just, you know, pick a unicode character and be done already
12:25:43
dim
but my local setup can't display https://www.fileformat.info/info/unicode/char/1f4a3/index.htm
12:30:27
jackdaniel
as of other fonts possibly capable of having it, we could implement font replacement in the renderer
12:30:29
dim
thanks, I didn't manage to have it here, but of course the game would look so much better by having them
12:31:09
dim
well if you have a code snippet that allows picking a unicode friendly font I'm going to try it for sure
12:34:34
dim
jackdaniel: examples for hand-coded patterns? as much as I like using unicode, well, it doesn't work here.
12:35:40
jackdaniel
"this should also expand other boxes" – when I hit the bomb, not all cells are shown, only bombs. so I can click for instance on place where there were no bombs and it "expands" them
12:38:19
jackdaniel
so: (make-pattern #2a((0 0) (0 0) (1 1) (1 1)) clim:+red+ clim:+blue+) will create a rectangular 2x2 sprite with color +red+ on 0s and color +blue+ on 1s