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5:25:01
beach
Good morning everyone!
10:25:54
jackdaniel
beauty of xlib picture formats (with random byte positions)
10:26:11
jackdaniel
from good news I have a real transparency proof of concept code working with x11, patterns and xrender
10:27:05
jackdaniel
loke: as of your dillema: how to draw lines with xrender: short answer is you can't
10:27:16
scymtym
jackdaniel: that sounds great
10:27:28
jackdaniel
long answer is: you can by using gcontext on the same (pixmap-backed) drawable and then using normal composite operations
10:27:38
jackdaniel
and then you have antialiasing and all fancy stuff which comes with it
10:28:15
scymtym
jackdaniel: you did some work on bordered output, right?
10:28:40
jackdaniel
I've made it to work with table rows and columns
10:28:51
jackdaniel
(previously these things didn't mix well)
10:28:56
scymtym
while trying something with the inspector, i may have found a problem with nesting more than two bordered things
10:29:01
jackdaniel
I've touched various parts of coude when I was at it
10:29:26
jackdaniel
what kind of a problem?
10:29:55
jackdaniel
see tables with borders demo
10:31:52
scymtym
i'm trying to make a test case
10:34:29
loke
jackdaniel: Well, you can, but you have to draw them as thuin rectangles.
10:34:55
loke
That's how I implemented AA linedrawing
10:35:28
loke
I even managed to get basic line patterns working (but using a one-dimensional texture)