14:53:06Bikebut expensive computers are just a bandaid anyway.
14:58:31drmeisterYeah - there is a solid rational that developers should have slower computers - so that they are driven to speed things up.
14:59:55drmeisterDVSSA: I was looking at the kinematics code - I did some stupid things with it to try and improve cache coherence.
15:00:00Bikewell, good for us then. it's still slow
15:00:32drmeisterI put everything in contiguous arrays and implemented reference counting within the arrays. Bleh.
15:01:39drmeisterWith MPS I could put these objects in special pools that the MPS keeps compacting. It would be a smarter way to do things.
15:02:13drmeisterI had to get MPS up and running again anyway - so I've been working on getting that all up and running. The MPS version is building now.