15:55:11Bikeso all these things end up as null when they're not loaded properly, huh?
15:58:23drmeisterActually no - they shouldn't - but some things are being clobbered in places that I don't expect.
15:59:12drmeisterI keep harping on time traveling debugging - but it's really helpful here. I can put a watch point on anything that has the wrong value and then reverse continue to the point where it changed to the wrong value.
15:59:53drmeisterI have things wrapped in std::unique_ptr<xxx>. and they get clobbered.
16:00:31drmeisterThey get clobbered in placement new's