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21:47:50
drmeister
I had a bunch of engineers rush up at the end to talk with me.
21:50:18
drmeister
Next up: Developer toolchain for Nintendo switch.
21:50:54
stassats
using clasp for games?
21:52:17
drmeister
I will use “a dynamic language” rather than “Common Lisp” in future titles
22:00:48
drmeister
https://usercontent.irccloud-cdn.com/file/Pfudnzfm/1539900045.JPG
22:08:28
drmeister
Zelda breath of the wild builds with clang.
22:08:46
Shinmera
I'd like to get my hands on a switch dev kit some day
22:09:15
stassats
drmeister: such a non-surprising statement
22:09:24
stassats
"a popular compiler is used by people"
22:09:47
drmeister
Lto speeds up breath of the wild by 3%
22:18:43
drmeister
I didn’t think so - these folks are coming from a lot of proprietary tools.
22:19:35
stassats
can you sell them on "a dynamic language"?
22:34:39
Bike
it occurred to me i can test this before doing any cleavir changes by singling out singly-defined variables in clasp's translation phase
22:34:44
Bike
gotta rewrite some stuff for it to work, though
0:13:57
drmeister
The orc jit has been massively parallelized
0:14:10
drmeister
We need to use this
0:15:59
stassats
why does a JIT need to be massively parallel?
0:16:22
stassats
is it because it is massively slow?
0:16:35
drmeister
Yours doesn’t - yours is fast
0:16:52
stassats
cause it's nonexistent
0:18:29
stassats
but really, what does it mean, a massively parallel JIT?
3:09:38
beach
Good morning everyone!